Filed under: Doc Boffin
Tiny Doc leaping through the air, escaping from Michalius’s claws of doom (but not for long).
Filed under: Doc Boffin, Events
Doc Exterminates Mich, originally uploaded by Vivian Oblivion.
Custom duel.
Filed under: Arenas, Code, Doc Boffin, Events, Update
I’m planning to set the automatic updater to send out final 2.0 versions of all of the Combat Cards arenas and bots tomorrow. If you have customised an arena, please make sure you have a copy of the arena and your custom settings file saved in your inventory. After the upgrade is complete you should be able to copy the contents of your new 2.0 arena in to your custom arena and replace the settings with your saved custom settings.
Filed under: Doc Boffin, Events
Joh and Khan mix it up for the final match of yesterday’s tournament in Europa.
Filed under: Doc Boffin, Events
Running commentary by Doc.
Filed under: Balancing, Code, Doc Boffin, Game Design, Printable Card Game, Update
A couple of weeks ago, Joh pointed out that the Second Life version of Combat Cards didn’t allow cards requiring a single point of energy to be played when you have 2 points of energy available. I hadn’t thought about this – the switch from groups to resources was supposed to just make the real life game easier to play, not change the game in any way.
The reason the Second Life version didn’t allow the play was that behind the scenes it runs the same group conditions code that it did in 1.5, but sure enough, the way the real life rules are written, what Joh was describing should be legal.
I quickly hacked in some code to make it possible in the Second Life version and Mich and I tried it out: with disasterous results. If you can play a card requiring one resource when you have 2 available, you can sit 1 turn away from finishing a 3 turn combo indefinitely, which makes it impossible for your opponent to anticipate when the combo will end and makes 3 turn attacks much more powerful, unbalancing the game.
So, instead of adjusting the Second Life game to match the real life rules, I’ve instead tweaked the real life instructions to match the old behaviour: if a card has a consume resources condition you must have exactly that number of resources available, no more no less. A nice side effect is that we can add a version of consume resources as Joh imagined it working to new cards in the future.
The updated rules can be freely downloaded in the print and play version of combat cards here.
Filed under: Doc Boffin, Events
Michalius and Johannason in an epic battle.
Mich won in the end but Joh was not easy to kill.
Exciting blow-by-blow commentary by Doc Boffin.
Watch in High Quality for Enhanced Viewing Pleasure.
Filed under: Doc Boffin
Filed under: Doc Boffin, Game Design, Printable Card Game, Real Life
Here’s the (hopefully final) version of the PDF instructions that will ship with the real life cards in the very near future. Let me know if there are any final changes that need to be made.
Filed under: Doc Boffin, Game Design, Osprey Therian, Real Life | Tags: instructions draft
For the last couple of months Osprey and I have been working on bringing Combat Cards to real life and we’re getting close: here are the latest draft of the instructions for playing Combat Cards in real life. Please print out some cards, play some games in meatspace and let us know what you think!

Combat Cards Instructions by Doc Boffin and Osprey Therian is licensed under a Creative Commons Attribution-Non-Commercial-No Derivative Works 2.0 UK: England & Wales License.
Based on a work at combatcards.co.uk
[UPDATE 2008-09-28: Added resource and no discard images]


