Combat Cards

Modifying Your Combat Cards Arena by Osprey Therian
8 +00002009-01-23T08:27:20+00:00312009b+00:00Fri, 23 Jan 2009 08:27:20 +0000 2006, 8:27 am
Filed under: Arenas

All the arenas are free and modifiable so you can adapt them to fit your own style.  The settings cards have things you can change – fighter position, turn
interval, and the 4 prims in the linkset (by number) which perform specific functions (the score boards and card displays).  The arena floor is the root prim.

After modifying, the arena floor must be the root prim – the last prim linked.   The arena has a touch-for-link-number script in it – first, set that “linknumber” script to “running” so you can touch the score boards and card display prims, then copy those numbers from chat into the settings notecard.  Reset the scripts to see your changes.  The linknumber script can be turned off after you finish as it’s annoying.

Tip: Make sure you have the correct linknumbers in the settings card before you reset, or the texture changes will affect whichever prim is listed in the settings.

As well as those main functions, the settings can change the colour of the score numbers (you may need to change them for visibility), and change the
textures used on the card displays when the arena is not being used.

Tip: The particle scripts are in the scifi arena, but they aren’t running.  To change the particle colour set a script to “running” and change the values.  Once you have the colour you like copy the scripts around.  They can be set to not run after that, as particles remain a property of a prim.

If you want to add the Combat Cards arena functions to your preexisting build, the barebones “Medal” arena consists of just those 5 prims which are integral to the arena.

Tip: because the score prims, which use XY text, are configured for maximum faces, the two prims are longish.  When touching for the link number make sure you have the right prim.

There are more and less elaborate arenas and all are mod/copy/trans.   Check them out in Europa anytime – we are there off and on but always on Sundays for our weekly event at 2pm.  Two of the three fighting robots are out right now, so even if you are alone you can try out the Combat Cage (Hal) or the Basic arena (Ned).

Picture 1 – SciFi arena

Picture 2 – edit

Picture 3 – settings notecard

Picture 4 – I touched the lefthand score display, and the linknumber script let me know that it is 6 in the linkset.  Make sure after doing any modding that the working prims – the scoreboards, card displays, and the main arena prim, are numbered correctly on the settings notecard.  If there’s a discrepancy just change the appropriate number in the notecard.

/me takes WordPress out behind the barn and shoots it then feeds it to the hounds.

Combat Cards Strategy with Doc Boffin by Osprey Therian
8 +00002009-01-22T09:54:03+00:00312009b+00:00Thu, 22 Jan 2009 09:54:03 +0000 2006, 9:54 am
Filed under: Doc Boffin

Doc talks his way through a match with Michalius Oppewall

Visit the Combat Cards YouTube channel.

Valentine vs Vlad by Osprey Therian
8 +00002009-01-13T09:52:44+00:00312009b+00:00Tue, 13 Jan 2009 09:52:44 +0000 2006, 9:52 am
Filed under: Events
Fighting on the treestump arena

Nice New World Notes Article and follow-up by Osprey Therian
8 +00002009-01-05T03:24:26+00:00312009b+00:00Mon, 05 Jan 2009 03:24:26 +0000 2006, 3:24 am
Filed under: Real Life

Hamlet Au’s New World Notes blog had a very nice write-up of Combat cards by Vidal Tripsa, and followed up with a post about the real life availability of the game. Excellent!

Print-at-Home Cards and Instructions in One PDF by Osprey Therian
8 +00002009-01-04T04:50:42+00:00312009b+00:00Sun, 04 Jan 2009 04:50:42 +0000 2006, 4:50 am
Filed under: Osprey Therian, Printable Card Game

Everything stuffed into one pdf for maximum convenience 😀

Creative Commons License
Combat Cards print-at-home game by Doc Boffin and Osprey Therian is licensed under a Creative Commons Attribution-Non-Commercial-No Derivative Works 2.0 UK: England & Wales License.
Based on a work at