Combat Cards

A quiet day… by Osprey Therian
8 +00002010-09-25T23:26:06+00:00302010b+00:00Sat, 25 Sep 2010 23:26:06 +0000 2006, 11:26 pm
Filed under: Uncategorized

…but Mich, Sid, and I played some very nice Custom matches, and the blood flew!  One match between Sid and Mich pitted decks heavy with discard attacks against each other, and I’m not sure I’ve ever seen so many cards go by in one match.  All in all it was a lot of fun –  unexpected, too, as I hadn’t thought my ‘net would be back up by then.

Quoth Michalius: I look forward to new cards.

ZOMG Robo Demos in Testing Now by Osprey Therian
8 +00002010-09-07T05:32:37+00:00302010b+00:00Tue, 07 Sep 2010 05:32:37 +0000 2006, 5:32 am
Filed under: Arenas, Doc Boffin, Game Design, New Cards, Robots

Things have been a little quiet on the blog, however we’ve been busy in our slow but inexorable way.  The newest blip on the horizon is the Robot Demo Deck, currently being tested at Europa.  You can do a little testing yourself if you’ve a mind to: left click Doc’s testing arena (the one with the warnings) to get the Demos from the menu.  The Robot Demo works only on that arena, as it’s all been recoded, but you can fight there anytime using Robot and any other deck.  Saturdays at 3pm is our current testing event time.  Have thoughts, gamepla ideas, possible bugs to squash?  Write it on a notecard and drop it on us – an IM to get our attention is great!

Robot gameplay is a bit different, and balances hard second tier attacks with the need to release heat build-up by drawing or playing a small attack.  While predictabilty leads to some vulnerability, the split defense serves well against discard attacks in particular.  The first cards are HERE.  The battery is the good resource, while heat, shown as a thermometer icon, is something you don’t want.  The first card on the way to a big attack, with a split mid/low defense.  Note that it creates 1 battery resource, but can only be played with less than 1 heat resource.

A big low attack with high/mid defence creates 1 heat resource.

Player can draw or use a small attack (shown here) while heat dissipates.