Combat Cards


Skeleton Crew by docboffin
8 +00002008-06-07T22:57:51+00:00302008b+00:00Sat, 07 Jun 2008 22:57:51 +0000 2006, 10:57 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Built up to a 3 turn combo, but worried that your opponent will block, dodge or copy it? Play Skeleton Crew to get 25 health with no way for you opponent to stop it.

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Refresh by docboffin
8 +00002008-06-07T22:56:26+00:00302008b+00:00Sat, 07 Jun 2008 22:56:26 +0000 2006, 10:56 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Built up to a 3 turn combo, but worried that your opponent will block, dodge or copy it? Play refresh to get 3 new cards with no way for you opponent to stop it.



Renaissance by docboffin
8 +00002008-06-07T22:54:34+00:00302008b+00:00Sat, 07 Jun 2008 22:54:34 +0000 2006, 10:54 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Draw a bad opening hand? Realise your opponent’s hand is better than yours? What you need is a Renaissance.



Scared Of Spiders Again by docboffin
8 +00002008-04-15T21:04:22+00:00302008b+00:00Tue, 15 Apr 2008 21:04:22 +0000 2006, 9:04 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Here’s a second and hopefully more balanced attempt at Arachnophobia. In this version, the card does 24 damage, which is still does a lot of damage for a 2 turn attack. It’s much more of a gamble though: when played against a card that blocks the mid or high location the only negative effect is that the card discards itself. When played against a low block the heal self effect is reduced and so no longer cancels out the damage self 20 uncontested effect. When played against a card that blocks low and attacks the high or mid location the new Expose modifier adds 14 damage to the damage inflicted. Expose adds 14 damage whether the attacking card deals 1 or 30 damage, making single turn attacks particularly effective for turning the tables on this gamble.



Long Odds by docboffin
8 +00002008-02-28T22:30:01+00:00292008b+00:00Thu, 28 Feb 2008 22:30:01 +0000 2006, 10:30 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

A big fantasy gamble. Up to 40 damage for a 2 turn combo. Up to 28 health loss if you lose. Lose the card whatever happens. A definite game changer.

longodds.jpg



Tails I Win by docboffin
8 +00002008-02-27T23:26:42+00:00292008b+00:00Wed, 27 Feb 2008 23:26:42 +0000 2006, 11:26 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Another fantasy gamble. You pay a hefty price: 20 health and the current card, but if you’re lucky you cause your opponent to discard their current card and 2 others. Play it at the correct point in your opponent’s one big combo to mess up their hand and swing the game in your favour despite the sacrifice.

tailsiwin.jpg



Heads You Lose by docboffin
8 +00002008-02-27T22:03:48+00:00292008b+00:00Wed, 27 Feb 2008 22:03:48 +0000 2006, 10:03 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

A fantasy big gamble card and the stakes are even higher: you always lose 20 health and the current card when you play it, but the payoff if it goes right is huge: 36 damage to your opponent for a 2 card combo. It’s risky though, although you can do 36 damage, because the damage is spread over 2 effects, your opponent only needs an 18 block to reduce the damage to 0.

headsyoulose.jpg