Combat Cards


Splintered Rock Launch! by Osprey Therian
8 +00002011-06-12T02:04:57+00:00302011b+00:00Sun, 12 Jun 2011 02:04:57 +0000 2006, 2:04 am
Filed under: Events, New Cards, Splintered Rock, Tournements | Tags:


Attack of the Robots by Osprey Therian
8 +00002010-10-25T21:34:43+00:00312010b+00:00Mon, 25 Oct 2010 21:34:43 +0000 2006, 9:34 pm
Filed under: Events, New Cards, Robots


18 Robot Cards are in Beta! w00t! by Osprey Therian
8 +00002010-10-25T21:31:30+00:00312010b+00:00Mon, 25 Oct 2010 21:31:30 +0000 2006, 9:31 pm
Filed under: Events, New Cards, Robots

See them all HERE.

Join us on the 31st at 2pm (clocks change for some people, so be aware) to kick off the new series 😀



Robot Series Release! by Osprey Therian
8 +00002010-10-24T06:01:41+00:00312010b+00:00Sun, 24 Oct 2010 06:01:41 +0000 2006, 6:01 am
Filed under: Events, New Cards, Robots, Tournements


Join us at 2pm on the 31 October as Doc and I host a Robot release event. There are 18 free beta cards – enough choices to build a killer deck from.
Wear your best futuristic attire; tournament details later (when we know ’em ourselves). Wall-to-wall fighting will be the order of the day!

Tiny decks and robot demo decks will be available, of course.



ZOMG Robo Demos in Testing Now by Osprey Therian
8 +00002010-09-07T05:32:37+00:00302010b+00:00Tue, 07 Sep 2010 05:32:37 +0000 2006, 5:32 am
Filed under: Arenas, Doc Boffin, Game Design, New Cards, Robots

Things have been a little quiet on the blog, however we’ve been busy in our slow but inexorable way.  The newest blip on the horizon is the Robot Demo Deck, currently being tested at Europa.  You can do a little testing yourself if you’ve a mind to: left click Doc’s testing arena (the one with the warnings) to get the Demos from the menu.  The Robot Demo works only on that arena, as it’s all been recoded, but you can fight there anytime using Robot and any other deck.  Saturdays at 3pm is our current testing event time.  Have thoughts, gamepla ideas, possible bugs to squash?  Write it on a notecard and drop it on us – an IM to get our attention is great!

Robot gameplay is a bit different, and balances hard second tier attacks with the need to release heat build-up by drawing or playing a small attack.  While predictabilty leads to some vulnerability, the split defense serves well against discard attacks in particular.  The first cards are HERE.  The battery is the good resource, while heat, shown as a thermometer icon, is something you don’t want.  The first card on the way to a big attack, with a split mid/low defense.  Note that it creates 1 battery resource, but can only be played with less than 1 heat resource.

A big low attack with high/mid defence creates 1 heat resource.


Player can draw or use a small attack (shown here) while heat dissipates.



2.1 Release! by Osprey Therian
8 +00002009-12-22T03:02:18+00:00312009b+00:00Tue, 22 Dec 2009 03:02:18 +0000 2006, 3:02 am
Filed under: Arenas, Doc Boffin, Events, Game Design, New Cards, Spaceport, Tiny

RELEASE EVENT:
1PM slt 27 Dec @ Spaceport
http://slurl.com/secondlife/Spaceport/219/88/20/
Combat Cards 2.1 disturbs the fabric of the universe with its far-reaching changes.
Demo decks, empty decks, arenas, and beta cards are free – just touch any arena or check out XSTSL.
Fight free in Demo, or construct a killer deck using any of the cards sold individually or by the series.
http:www.combatcards.co.uk
Arenas and vendors in Europa and Spaceport.



Level 1 Horror Cards by Osprey Therian
8 +00002008-10-13T01:43:09+00:00312008b+00:00Mon, 13 Oct 2008 01:43:09 +0000 2006, 1:43 am
Filed under: New Cards

Doc will be along presently to introduce these three new cards, I’m sure.  Let me just say the Print-at-Home cards are updated, as is the Horror Card webpage.



Skeleton Crew by docboffin
8 +00002008-06-07T22:57:51+00:00302008b+00:00Sat, 07 Jun 2008 22:57:51 +0000 2006, 10:57 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Built up to a 3 turn combo, but worried that your opponent will block, dodge or copy it? Play Skeleton Crew to get 25 health with no way for you opponent to stop it.



Refresh by docboffin
8 +00002008-06-07T22:56:26+00:00302008b+00:00Sat, 07 Jun 2008 22:56:26 +0000 2006, 10:56 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Built up to a 3 turn combo, but worried that your opponent will block, dodge or copy it? Play refresh to get 3 new cards with no way for you opponent to stop it.



Renaissance by docboffin
8 +00002008-06-07T22:54:34+00:00302008b+00:00Sat, 07 Jun 2008 22:54:34 +0000 2006, 10:54 pm
Filed under: Balancing, Doc Boffin, Game Design, New Cards

Draw a bad opening hand? Realise your opponent’s hand is better than yours? What you need is a Renaissance.